![]() ![]() They fly and are hard to hit they gang up on you, never seeming to come in anything less than squadrons of six they do tons of Cherry Tapping even if you're blocking, meaning that three of them can chip off half of your HP without actually landing a hit, technically speaking they have something like twice your movespeed, making it incredibly difficult to land a massive Consuming Claw for crowd control and of course they have Hit Points for days. Demonic Spiders: Fittingly, most of the mobs in The Very Definitely Final Dungeon seem to fit this, but the "Bearer of Salvation" insect enemies are the worst of the lot.It will still take some time to take him down though. He doesn't have a lot of high-damaging spells to look out for like Kamoana and Medissa, and his other attacks can be easily avoided. ![]() Breather Boss: Therion Orthrus is this in comparison to the other Therion bosses before and after him.And it has no relation to the plot whatsoever, and it's never brought up ever again, even in another skit. It's completely out of character for Magilou, even taking in her status as The Gadfly. It qualifies as unlike most skits, it has no relation to the plot or what the party is doing at the current time. Big-Lipped Alligator Moment: The skit where Magilou flashes Laphicet.Base-Breaking Character: Kamoana is either a Creepy Cute Woobie that you just want to hug, or an annoying brat who won't stop crying.Awesome Music: The series has its own page.This is fine, but a decent smith would have learned that during apprenticeship-let alone a master who was so dedicated to his craft that he refused to die until he'd perfected it. To deliver the message about the importance of flexibility, Kurogane has an epiphany about how making a blade too hard will render it brittle.When Artorius asks various people why birds fly, they seem to go out of their way to overcomplicate the query until we see Laphicet Crowe give the obvious answer-they have to fly because they've got wings.That being said, his attacks do a lot of AOE damage, so if your team is mostly melee fighters, he can do a lot of damage to them quickly. (While it can potentially kill your party members, it lacks any significant range, meaning he'll probably only kill one party member when he gets it off, if he kills any party members at all). Lastly, he lacks any means to inflict a Total Party Wipe on your party unlike Innominat's Insubstantiality from the previous fight aside from his Mystic Arte. ![]() Third, his attacks are not all that dangerous most of your characters can decently tank his attacks without much trouble. Second, he lacks any Malak Artes, meaning your spellcaster can pelt him with Malak Artes from afar. Meaning your party will gang up on him and stunlock him easily. First, you're fighting a single opponent as opposed to the Dual Boss right before.
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